Economy Fundamentals

Learn the core economic concepts that drive BAR

⭐ Beginner
💡

Master these fundamentals and you'll understand why some players can build an unstoppable economic engine while others struggle with basic resource management.

The Three Pillars of BAR Economy

Everything in BAR revolves around these three core resources. Master them, and you master the game.

💰 Metal: The Foundation

Metal is the primary resource in BAR. Almost everything costs metal to build.

Metal Sources:

💡 Pro Tip: Metal spots have different yields based on the map and specific location! Higher yield spots (shown by darker colors) produce more metal per extractor. Values like 1-3 M/s for T1 mexes and ~4x that for T2 mexes vary significantly by map. Always prioritize securing high-yield metal spots first.

⚡ Energy: The Catalyst

Energy is required to operate most structures and build advanced technology.

Energy Sources:

⚠️ Energy Stalling: If your energy income drops to 0, your entire economy slows down. Metal extractors, construction, and unit movement all become sluggish. Always maintain energy surplus!

🔧 Build Power: The Accelerator

Build Power determines how fast you can construct buildings and units.

Build Power Sources:

🎯 Key Insight: More build power = faster construction = faster economic growth. Don't just focus on income; invest in the infrastructure to spend that income quickly!


🧠 Essential Economic Concepts

Resource Balance

Your goal is to maintain a slight surplus of both metal and energy while maximizing spending efficiency.

Economic Efficiency

Metal Efficiency

Focus on structures that give the most benefit per metal spent. T2 mexes are extremely metal-efficient upgrades.

Energy Efficiency

Choose energy sources based on wind conditions. High wind = turbines, low wind = solar collectors.

Tech Progression

BAR has two main tech levels:

📈 Growth Pattern: Start with T1 basics → Secure metal spots → Build energy infrastructure → Upgrade to T2 → Scale massively

📋 Quick Reference

Metal Priority

  1. 1. Secure metal spots
  2. 2. Build T1 mexes
  3. 3. Upgrade to T2 mexes
  4. 4. Expand to more spots

Energy Priority

  1. 1. Check wind conditions
  2. 2. Build appropriate T1 energy
  3. 3. Add energy storage
  4. 4. Scale to T2 energy

Build Power Priority

  1. 1. Use commander efficiently
  2. 2. Build T1 constructors
  3. 3. Get T2 lab
  4. 4. Scale T2 constructors

🧠 Community Wisdom: The Fundamentals

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Core Insight from Veterans:

"Economy wins games, not units. A player with double your income will overwhelm you even with inferior micro. Focus 70% of your attention on economic growth in the first 5 minutes."

⚖️ The Resource Balance Rule

Community consensus on resource ratios:

  • Early Game (0-3 min): 1:3 Metal to Energy ratio minimum
  • Mid Game (3-6 min): 1:2.5 ratio as efficiency improves
  • Late Game (6+ min): 1:2 ratio with T2 infrastructure
  • 💡 If you're energy-stalling, you can't use your metal income effectively

🎯 The "First 30 Seconds" Protocol

What pros do before anything else:

  • 1. Scout wind speed (affects entire energy strategy)
  • 2. Identify closest 3-4 metal spots (expansion priority)
  • 3. Check team positions (coordinate eco vs front roles)
  • 4. Plan constructor movement (efficient pathing saves 15-30 seconds)
  • 💡 These 30 seconds of planning save 2-3 minutes of inefficiency

⚡ Energy Storage Timing

When the community builds energy storage:

  • High Wind (15+): Storage immediately after 3rd turbine
  • Medium Wind (8-14): Storage after 5th energy structure
  • Low Wind (<8): Storage after 6-7 solars/geo
  • Critical Rule: Always build storage before major energy expansion
  • 💡 Storage prevents waste and enables burst construction

🔄 The "Idle Constructor" Sin

Community's biggest beginner mistake:

  • Problem: Constructors sitting idle = wasted build power
  • Solution: Queue up 3-4 projects minimum
  • Pro Tip: Use area commands for mass mexing
  • Advanced: Multiple constructor groups with different roles
  • 💡 "If your constructors aren't building, you're falling behind"

❌ Community-Identified Beginner Traps

🚫 Over-Defending Early

Building turrets/defenses before solid eco

Fix: Economy first, defend with mobile units

🚫 Single Constructor Syndrome

Using only commander for too long

Fix: Build 2-3 T1 cons by minute 2

🚫 Energy Neglect

Focusing only on metal income

Fix: 2.5-3x more energy than metal income

🚫 Random Expansion

Grabbing metal spots without plan

Fix: Secure close spots first, expand systematically

🎯 Community Practice Challenges

📚 Beginner Milestones (Practice vs AI)

5-Minute Challenge:
  • • Reach 15+ Metal/sec income
  • • Build 3+ T1 constructors
  • • Maintain 2.5:1 Energy:Metal ratio
  • • Have energy storage built
10-Minute Challenge:
  • • Reach 25+ Metal/sec income
  • • Have T2 lab operational
  • • Control 8+ metal spots
  • • 1000+ energy storage capacity

Pro Tip: Record your games and review them. You'll be surprised how much time you waste on small inefficiencies.