Wind Energy Adaptation

Master energy strategies for any wind condition

⭐⭐ Intermediate
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Wind conditions dramatically affect your energy strategy. This guide teaches you how to adapt your economic build to any wind scenario.

Riding the Winds: Energy Strategies for All Conditions

Wind speed significantly impacts your energy strategy in BAR. Here's how to adapt.

Understanding Wind Turbines


High Wind Havens (Average Wind ~20+)

When wind is consistently strong:

High Wind Build Focus:

  1. Mass Wind Turbines for early energy.
  2. Rapidly transition to T2 Advanced Metal Extractors.
  3. Build Fusion Reactors for even more stable energy.
  4. Deploy T2 Energy Converters if energy surplus is high and more metal is needed.
  5. Aggressively scale Build Power.

Low Wind Wastelands (Average Wind ~5 or less)

When wind is weak or unreliable:

Low Wind Build Focus:

  1. T1 Solar Collectors for initial energy.
  2. Scout and secure Geothermal/Tidal spots.
  3. Build multiple Energy Storage units early.
  4. Transition to T2 Mexes (will be slower due to energy constraints).
  5. Gradually build T2 energy sources like Advanced Solars or Fusions.

Quick Comparison: T1 Energy (@ Metal Cost per E/s)

Energy Source Output (E/s) Metal Cost Cost per E/s Wind Dependency Best Use Case
Wind Turbine @ 20 Wind 20 40M 2.0 M/E High High wind maps
Wind Turbine @ 5 Wind 5 40M 8.0 M/E Very High Avoid in low wind
Solar Collector 20 155M 7.75 M/E None Reliable baseline
Geothermal T1 300 560M (Armada) / 540M (Cortex) 1.87 M/E (Armada) / 1.80 M/E (Cortex) None When available

Wind Energy Efficiency Comparison

Understanding the metal-to-energy ratios across different wind conditions helps optimize your energy mix:

Energy Source High Wind (20) Low Wind (5) Notes
Wind Turbine (Armada) 2.0 M/E 8.0 M/E [13]
Wind Turbine (Cortex) 2.15 M/E 8.6 M/E [37]
Solar Collector (Armada) 7.75 M/E 7.75 M/E 0 energy build cost [38]
Solar Collector (Cortex) 7.50 M/E 7.50 M/E 0 energy build cost [12]
Geothermal (T1 Generic) ~1.83 M/E ~1.83 M/E If available, very efficient [17, 46]

Key Takeaway: Wind becomes increasingly cost-effective as wind speed increases, while geothermal remains the gold standard when available. Solar provides consistent but less efficient energy production.


🧠 Community Wind Mastery: Pro Insights

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Expert Wind Reading:

"Don't just check wind at start - wind patterns can vary across the map. Scout different elevations and positions. A 3-point difference in wind speed completely changes your energy strategy."

πŸ’¨ Advanced Wind Thresholds

Community-tested wind decision points:

  • Wind 20+: Turbine-only start, consider T1 converter early
  • Wind 15-19: Turbine priority, fast T2 eco transition
  • Wind 10-14: Mixed energy, lean toward turbines
  • Wind 6-9: Solar primary, turbines for efficiency
  • Wind <6: Solar only, rush geothermal/tidal
  • πŸ’‘ These breakpoints are tested in thousands of games

⚑ High-Wind Exploitation

How pros dominate high-wind maps:

  • Turbine Spam Strategy: 8-12 turbines in first 3 minutes
  • Storage Timing: After every 4th turbine
  • Converter Rush: T1 energy converter at 5+ min mark
  • Altitude Advantage: Place turbines on highest ground available
  • Team Coordination: Become designated eco player
  • πŸ’‘ High wind = guaranteed economic advantage if played right

🌞 Low-Wind Survival

Community strategies for wind-poor maps:

  • Solar Efficiency: Build in protected areas to prevent reclaim
  • Geo Priority: Contest geothermal vents aggressively
  • Storage Critical: 3-4 storages minimum by 5 minutes
  • T2 Timing: Expect 1-2 minute delay in tech progression
  • Defensive Focus: Protect energy infrastructure heavily
  • πŸ’‘ Low wind tests economic skill - every joule matters

🎯 Variable Wind Tactics

For maps with fluctuating wind:

  • Hybrid Strategy: 60% solar base, 40% turbines
  • Storage Buffer: Extra storage capacity for wind dips
  • Monitoring: Watch energy bars constantly
  • Backup Plan: Always have geo/tidal scouted
  • Converter Timing: Only during high-wind periods
  • πŸ’‘ Adaptability wins on variable wind maps

⚑ Pro Wind Optimization

πŸ”οΈ Elevation Wind Bonus

Higher altitude often means better wind

  • β€’ Test turbines at different heights
  • β€’ Hills/plateaus often have +2-4 wind
  • β€’ Worth the extra travel time for constructors

πŸ“Š Wind Testing Protocol

How pros check wind efficiently

  • β€’ Use turbine cursor to check speed
  • β€’ Test 3-4 key positions immediately
  • β€’ Mark best spots for later turbine placement

⚑ Energy Overflow Strategy

What to do with excess energy

  • β€’ T1 converter at 100+ E/s surplus
  • β€’ T2 converter at 200+ E/s surplus
  • β€’ Share energy with teammates

πŸ›‘οΈ Wind Infrastructure Defense

Protecting your energy investment

  • β€’ Spread turbines to minimize raid damage
  • β€’ Use terrain to shield energy fields
  • β€’ Have mobile units patrol energy zones

πŸ—ΊοΈ Community Map Analysis

πŸ“ˆ Popular Map Wind Profiles

High-Wind Favorites:
  • β€’ Onyx Cauldron: 18-22 average wind
  • β€’ Supreme Isthmus: 16-20 wind on hills
  • β€’ All That Glitters: 15-18 central areas
  • β€’ Strategy: Aggressive turbine expansion
Low-Wind Challenges:
  • β€’ Red Comet: 5-8 average wind
  • β€’ Desert Strike: 4-7 wind in valleys
  • β€’ Comet Catcher: 6-9 scattered wind
  • β€’ Strategy: Solar focus + geo rush

Meta Insight: Map selection heavily influences team composition. High-wind maps favor eco-focused players, while low-wind maps require more balanced team roles.