Helpful Tips & Community Insights

Useful patterns that players have discovered

⭐⭐ Intermediate
💭

Community Knowledge: These tips come from watching better players, community discussions, and trial-and-error experiences. They're suggestions to try, not absolute rules to follow.

Useful Economic Patterns

COMMUNITY INSIGHTS

Things that seem to work well for many players

🔄 Smarter Reclaim Habits

🎯 What to Reclaim First

Players have noticed that some wreckage is more valuable than others:

  • T2 Unit Wreckage: Worth a lot of metal - grab these when it's safe
  • Factory Ruins: Big metal chunks, often worth going a bit out of your way
  • Building Debris: Good steady income when constructors aren't busy
  • Trees/Rocks: Low priority - only grab when convenient

💡 Community Tip: Try setting constructors to "Area Reclaim" on battlefields. They'll pick up valuable wreckage automatically while you focus on other things.

⚡ Emergency Reclaim

Many players use reclaim to solve temporary problems:

  • Energy Shortages: Reclaim nearby debris when energy-stalled
  • Upgrading Infrastructure: Reclaim old T1 energy when building T2 power
  • Quick Resources: Convert unneeded buildings to immediate metal/energy

🔋 Energy Storage Patterns

📊 Where to Put Storage

Common places players build energy storage:

  • Near T2 Labs: Build 2-3 storages nearby for tech switching
  • Constructor Clusters: Storage near groups of constructors
  • Wind Areas: Extra storage on wind maps to handle fluctuations
  • Forward Bases: Small storage for advanced unit production

🎯 Helpful Math: Each energy storage holds 1000E. A T2 lab costs about 13,000E, so you need around 13+ storages full to afford one instantly.

⚡ How Much Storage

Rough guidelines many players follow:

  • Early Game: 2-3 storages (enough for T1 needs)
  • T2 Transition: 5-8 storages (support bigger projects)
  • Late Game: 10+ storages (massive construction)
  • Wind Maps: About 50% more storage than usual

🔧 Constructor Organization

🏭 Giving Constructors Jobs

Many players assign specific roles to avoid chaos:

  • Expansion Builders: Focus on mexing and claiming territory
  • Base Builders: Handle infrastructure and defensive construction
  • Helper Builders: Assist with big important projects
  • Cleanup Crew: Focus on reclaim and maintenance

💡 Observation: 5 constructors working together on one big project often finish faster than 5 constructors working on 5 separate small projects.

🎯 Factory Assistance

When to get factories to help with construction:

  • T2 Lab Rush: All factories assist to get T2 faster
  • Fusion Reactors: Important energy infrastructure needs the help
  • Emergency Projects: When something absolutely must get built quickly
  • Resource Overflow: When you have more income than spending

⚙️ Resource Flow Habits

📈 Keeping Resources Flowing

  • Avoid Hoarding: Try to keep metal and energy income roughly balanced
  • Always Building: Have projects ready to spend excess resources
  • Pick Priorities: Focus on the highest-impact spending first
  • Plan Ahead: Start building storage before you desperately need it

🧮 Community Observation: Sitting on 1000+ metal in storage while you could be building is like losing several seconds of a T2 mex's production. Better to spend it on something useful!

🎮 UI Organization

Interface tips that many players find helpful:

  • Group Your Constructors: Put different roles in different control groups
  • Hotkey Factories: Quick access to your production buildings
  • Shortcut Common Builds: Hotkey mexes, energy, and storage
  • Save Camera Spots: Mark important economic areas for quick checking

🗺️ Map-Specific Observations

🏔️ Highland Maps

  • • Higher ground often has better wind
  • • Secure elevated mexes for wind turbines
  • • Use cliffs for defensive mex clusters
  • • Plan constructor routes around terrain

🌊 Naval Maps

  • • Tidal generators are often worth prioritizing
  • • Amphibious constructors for underwater mexes
  • • Island-hopping for resource expansion
  • • Put energy storage on secure islands

🌋 Geothermal Maps

  • • Scout for geo vents early in the game
  • • Securing geo spots often worth more than mexes
  • • Build defenses around geo plants
  • • Use geo energy for aggressive expansion

🌪️ High-Wind Plains

  • • Consider delaying solar in favor of wind
  • • Build wind farms rather than scattered turbines
  • • May need less energy storage (more consistent wind)
  • • Energy converters can be very effective

🔍 Watching Your Opponent

📊 Economic Scouting

Things to look for when scouting the enemy:

  • Count Their Mexes: Gives you a rough idea of their metal income
  • Note Their Energy: Are they using wind, solar, or going for fusion?
  • Watch for T2 Timing: When do they start their tech transition?
  • Spot Vulnerabilities: Isolated mexes or undefended expansions

⚠️ Common Disruption Tactics:

  • Target isolated mexes and expansion constructors
  • Raid energy infrastructure to cause stalls
  • Contest valuable resource spots like geothermals
  • Apply pressure during their T2 transition

🎛️ Adapting Your Focus

⚖️ Changing Priorities

What to focus on in different situations:

  • Need More Income: Focus on metal when you have energy surplus
  • Planning Big Projects: Build up energy reserves before major construction
  • Too Many Resources: Add more build power to spend faster
  • Steady Growth: Keep metal and energy roughly proportional

🎯 Community Insight: Good players constantly adjust their economic focus based on what's happening in the game. It's not a "build and forget" system - it requires active management.

⚛️ Advanced Fusion (AFUS): The Late Game Goal

The Advanced Fusion Reactor produces massive energy (~3000 E/s) but is extremely expensive.

When Players Typically Build AFUS:

  • Very Late Game: Usually after T2 mexes are maxed and multiple regular fusion reactors built
  • Huge Energy Cost: Needs 48,000-69,000 energy to build (faction dependent)
  • Metal Cost: Around 9,700 metal plus enormous build time
  • Purpose: Powers massive late-game armies and extensive converter farms

Community Advice: AFUS is a major commitment. Make sure you have a well-established economy with multiple fusion reactors already running before attempting to build one. The energy cost alone requires significant infrastructure.

Remember: These Are Suggestions, Not Rules

Every game is different, every map has unique features, and every player develops their own style. These tips represent patterns that many players have found helpful, but don't be afraid to experiment and find what works for you. The most important thing is to keep learning and adapting!